@startuml
sprite $goat [48x48/16] {
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0FFFFB0CFFFF300000000000007FFE3FFF90000000000000
4FFFC008FFFA00000000000000AFFA0CFFB0000000000000
8FFE1004FFF600000000000000DFF608FFD0000000000000
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9FFD0000BFF900000000000002FFE000FFF1000000000000
5FFE00006FFB00000000000005FFA000CFF3000000000000
1FFF00002FFD00000000000008FF60008FF5000000000000
0EFF10000EFF0000000000000BFF20004FF7000000000000
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}


!define MATERIAL_GOAT(_alias) ENTITY(rectangle,black,goat,_alias,MATERIAL GOAT)
!define MATERIAL_GOAT(_alias, _label) ENTITY(rectangle,black,goat,_label, _alias,MATERIAL GOAT)
!define MATERIAL_GOAT(_alias, _label, _shape) ENTITY(_shape,black,goat,_label, _alias,MATERIAL GOAT)
!define MATERIAL_GOAT(_alias, _label, _shape, _color) ENTITY(_shape,_color,goat,_label, _alias,MATERIAL GOAT)
skinparam folderBackgroundColor<<MATERIAL GOAT>> White
@enduml